Women in the Beyond War and AM24 Universe are not based on the 'property' model of Islamic and Asian medieval exploitation common to Earth, as rape and sexual violence have evolved beyond gender limitations with the advent of genetic weapons and the Sanguine war engine. Interference in the reproductive rights of people have been escalated to war crimes and are treated as genocide acts even in isolated incidents by all forces, considered greater violations than use of nuclear weapons, biological warfare, and stellar mass destruction as a violation of racial identity. None are more violent in this case than the Sanguine themselves.
The Sanguine do not maintain human form out of necessity. They choose it out of religious conviction to the Prayer of Blood, which affirms respect for human life including the experience of mortality. Remaining masculine and feminine in form is their 'worship', and violation of those roles a deep offense against their seraphim - their 'Kings and Queens'. And when rebels arise who dispute these customs, the unrestricted use of the ancient powers are disturbing beyond even the imagination of H.P. Lovecraft's worst nightmares. Full unrestricted eugenics war with high energy technology integrated into the ground soldiers.
The sanguine are a weapon that can walk through a garden and kill only the aphids. As are the weapons that hunt them, able to kill based on eugenics. Like the Sanguine, those weapons can read a species with a touch, formulate a customized weapon, and deploy it within seconds - or detect the guilt or innocence of its purity.
Primitive worlds are not subject to the same conditions, nor subjugated worlds punished by the same standards, but Sanguine are known to retaliate in their own domain. Yet when these articles are violated, Sanguine reprisal is rarely far away, even in violation of treaty as they consider this a matter of honor - their one value over time they hold in higher worth than worlds or territory.
This may be why the Sanguine remain resilient despite computational computer automation and biological war machines created to combat them - because they do not fight for the rational or strategic values of accumulation - but for the simple value they see in the people, in individual people, and their ability to sacrifice many for the sake of even one
It is written in the Prayer of Blood that the entire Sanguine race was created for one purpose, to fight one endless war, for one person. As hard as this is to believe, or how many lives have been lost in the process of the War, one cannot doubt anything written in light of the weapons at the disposal of this race. Or the strength of the customs that endure in the memories passed on from one generation to another that prohibit their ability to yield or surrender even in the face of unimaginable terror. Somehow, nothing is more terrifying in all the War than some memory passed down since their beginning - which allows them to fight against all odds.
Movie renditions have repeatedly attempted to portray a female terminator using the polymimetic alloy ended all stability for the series, followed by substitution of male actors until the return of Arnold to the role.
While production quality has improved, the imagination of the HK and time travel elements continue to degrade due to writing flaws repeating old gags. The Terminator franchise was infringed by Games Workshop during the early (1987-2002) period of Rogue Trader. Like the ABC robot and Tomy Zoid properties Games Workshop used to launch their Judge Dredd comic adaptation to tabletop wargames, despite no license in any case, the Terminator franchise sought to protect itself with aggressive litigation.
Almost 40% of our work for Beyond War has been in an effort not to duplicate the Terminator franchise - including a ban on all time travel in the canon of the Beyond War Universe. Terminators are, technically, robots with camouflage made of organic tissue, not true cyborgs composed of living tissue or 'synths' commonly found in Fallout 4 and the BBC series 'humans'.
Synths, in this sense, are distinguished by no discernable element other than a synth component (Fallout 4) or green blood (BBC Humans). Both series have overcome the stigma, rightly earned through gross abuse of B-films ripping off the property - some (Nemesis 1) better than others.
In Beyond War, an artificial self-replicating species designated as the Tyec, short for Azure Technologies, and a sarcastic comment on the abuse of the word 'Tek' by Star Trek liberal writers failure to grasp hard science behind the work they perform, often generalizing technology badly. Two movies provide a great reference of similar concepts in auto-replication technology: Screamers, and Moon Trap. The original of each film demonstrates excellent weapons technology concepts mutually exclusive of the Terminator franchise. This was seen to a lesser degree in the Stargate SG-1 series aliens 'The Replicators', who eventually took human form as well (synths).
The Jedi are some real dicks, telling Luke's mother her husband was a child killer to track him down - then carrying her away after leaving him to die on fire then purposefully hiding his children with their friends and an abusive uncle who basically slaved the kid out. It turns out the Sith just wanted to stop the bad guys that apologist socialism and the attempt to overthrow the republic that the Jedi planned prior the death of Mace Windu. Anakin was right, and all the things that the Rebels did - only justified his actions. A man of his word, he did kill Palpatine and save the day. Sadly, Luke has become more of a symbol of socialist values than his sister, right down to the 'dust off the shoulder' symbol of invalidating disrespect used by Antifa.
Frankly, we want none of that. So no trademark 'lightsaber' technology and precognition, or ability to move things with magical midi-chlorians, nor any excuse for microscopic life form governing a religion which can be rationalized or measured scientifically.
Beyond War uses spatial manipulation to alter conventional movement, jumping from point A to point C without passing through point B, unlike ILM hyperdrive or Battlestar Galactica. After all, if you don't have shields and hit a mouse in space, it's much worse than a birdstrike on a 747. Direct jumps through physical space are primitive and dangerous, like old moonshots. Not common in Beyond War, even if possible.
Turbo lasers and other sublight and near-light speed weapons are also not the common class of weapon in Beyond War, making direct point defense the only instance that cannons and turrets ever become effective. Like old dogfights that no longer occur most kills occur at greater than one light second distance, but also like the legacy of dogfighting - occasionally you need a cannon. In those roles, traditional weapons still have a place, but are mostly for fighter and drone defense, torpedo defense, and missile defense.
This makes Beyond War more similar to films like "The Last Ship" than Star Wars.
We love the content, but to ensure that Beyond War is not confused with Games Workshop, and their Orc/Ork controversy, our game avoids the use of Iron Crosses, German Helmets, oversized jump packs, chainsaw swords, and 'force' axes/swords, as well as explosive giant guys in crazy armor suits.
Instead, our Sanguine create biological weapons and armor based on their own genome, forging combat suits out of genetic material scavenged from the battlefield and reformed into sentient suits with coprocessors capable of augmenting and plotting the situational awareness and actions of the combatant in parallel with the wearer. There is no religious mystery in the technology of Beyond War for the primary races. Religious attribution to technology is offered only as a ruse to discourage primitive cultures from pursuing dangerous technology that must be controlled or restricted, and such discovery due to the null-point library system practically impossible to maintain. The entire knowledge of the human race can, literally, be contained on the head of a pin and read by a housecat, in the Beyond War Universe - making its control impossible to achieve without overwhelming loss of life.
Despite this, ships and fortresses are often built to pass as cities and fortifications on primitive worlds, and due to the ability to launch an entire planetary assault from a cadre of a single soldier in a fortress.
This scale of war is not within the scope of the Warhammer 40,000 Universe, even in the terms of Necron pyramids and Eldar worlds - the Beyond War Universe is a battlefield that can produce planetary populations in a few days for planetary assault, as well as individual soldiers with weapons capable of defending against and destroying those sort of forces. It is simply not on the scale of Warhammer 40,000 - which remains smaller and less organized in contrast to the communication technology of the empire and the Cataclysm in the Beyond War Universe.
While we provided content for players of Warhammer in the past as a fan, no content was paid for and never transferred to Games Workshop. When Games Workshop included the trademarked name 'stryx' in the last edition, it broke all agreements with the developers of the previous content, and lost any rights to the content prior produced including the 'Codex Squat', 'Codex Brain Boys', 'Codex Shadis' and other products of the SDA3 group in Ada, Oklahoma. The author of Beyond War was not amused by use of his name and the description of the alien in the last edition, at which point he withdrew his content supporting Warhammer tabletop games (5th Edition), after coining and codifying the editions publicly in the late 1990s.
Beyond War is not a miniature tabletop game, and does not intend to infringe upon the Warhammer 40,000 tabletop game that the work was performed nor share any of the same mathematical systems or limited scope (one galaxy, only - not multiple galaxies in Beyond War). With respect, errors by younger writers incompetent as to copyright and prior agreement and credit cited to aid Warhammer 40,000 as a small hobby, resulted in substantial effort to take the Beyond War video game and lore in a completely different direction.
Efforts to compare the two games or ignore the 1991-1999 professional promotion of the product which ended with the child kidnapping in 2001 and loss of support during the attempted murder of the developer. Ground war and fast strike forces are in no way similar to the classic seige defense concepts of Warhammer 40,000 and population management models by force and religion. In Beyond War, most battles are over in hours, not days or years - in Beyond War. There are no elite legions or fleets. Any strategic target or force that is static, is already dead in the Beyond War Universe. "That which is static cannot hold."
In this line, the Sanguine often hide among planetary populations and disguise themselves as little old ladies, old men, children, and even household pets. Your goldfish might be a planet killer. Or your mother-in-law.
Like Battletech, any weapon system large enough to be seen from the battlefield is vulnerable to weapons of immense power and force - including use of tactical nuclear weapons in day to day front-line combat. Mechs have no place, nor are there any such thing as 'psychic powers' or magic in Beyond War. Everything is technology, even if that is hard for most races to understand.
Other series (12 Monkeys) have taken on time travel very eloquently, as well as ancient aliens in concept of a long story (Battlestar Galactica), but few have discussed science and technology as much as Doctor Who.
In the Tom Baker years, 'E-Space' and 'N-Space' discussed alternate dimensions representing actual places like 'The Void' and parallel Earth. These ideas and mathematical concepts definitely expose manifold space engine concepts in Beyond War, but are dissimilar concepts and mechanisms. Perhaps we have Lalla Ward's performance as Romana to thank for this.
While Doctor Who utilized sonic technology, Nikola Tesla sympathetic vibration was never used frequently, while our Beyond War system employees HEART technology and variations. While Time Lords use contained black holes to alter space and time, which some authors confuse with 'quantum singularity' terms, a black hole is not a singularity nor by its nature a 'Quantum Singularity Reactor' in its core nature.
The actual creation of matter at the event horizon of a black hole from decoupled quantum particles is similar in principle to the QSR technology of Beyond War, but based on the observation of a more sophisticated field manifold interaction which does not require the use of a high mass object to manipulate space-time. Similar recycling of the 'quantum singularity reactor' by the Star Trek writers for Romulans likewise hijacked the Doctor Who energy source. Not explaining what the QSR is in Beyond War, is a part of our story, even though the writers already have that answer in the canon file.
Deception in the development of a plot is key to any story, and efforts to force the company to reveal the next section of the book or presume it is identical to another work, is both absurd and criminal. When you find out, you are going to feel stupid you ever asked. That's the idea. But yes, The Eye of Rassilon is a contained black hole, as is every TARDIS, but it is not in any QSR.
If you didn't produce such shit, there would be no opportunity in the market for real women and new product in women's science fiction.
Most of this socialist driven bullshit can be summarized with: We don't talk or explain anything, act like abusive parents, and force everyone to make up with the villain in an effort to justify non-judgement and 'progressive' values such as the 'utility of the individual upon submission to the community supersedes the ethical and emotional violations they ever committed' in a fairy-tale sort of model to preserve SAG member jobs in low-budget productions, plays, and acid trips paid for with underage favors.
Battlestar Galactica (remake) being the queens of these projects, and an ode to Buffy the Vampire Slayer and Charmed in the core values and drama. Pretending to be original stories, while cannibalizing the past and creating a socialist drama, do not pass for literature or good science fiction. It's mainly to sell tampons, to quote LeVar Burton, meaning to solicit advertising for women's issues.
We are not that sort of company. This is not your mom's science fiction.
The CW (TV Channel) does not even get a dishonorable mention, with Supergirl (witches from Krypton), Krypton (with more white guilt than you can shake a green meteorite at), The Originals (emasculate a vampire, please), The Vampire Diaries (two boys, one cup), The 100 (angry women rationalizing socialist unity politics), iZombie (proof the undead can sleep around without guilt, cause brains are like drugs).
AMC has been doing a bit better with Into the Badlands, but it is also showing the caustic elements of feminist socialism as seen in "Fear the Walking Dead", which practically drown the audience in secrecy and trust-issues amid plant hugging child alienation and pity. Descending into the absolute 'murder' of men in the series 'Dietland'.
In contrast, shows like The Last Ship and Falling Skies remain outstanding elements from competitor TNT, as did The Walking Dead prior series wind-up.
If the character you are portraying is defined more by the color of their skin or the kind of sexual bits they have, you are failing as a writer. And if the audience thinks for a second "this is a black man" instead of a Klingon or other alien, you are probably screwing up too, and guilty of writing-racist. Likewise, if your female leads could not pass for male characters with the same dialog, you are portraying a stereotype, not real women. Men do not need to be diminished or emasculated to make women prominent and powerful - if you are a real writer.